The core idea
A status relay is a planned sequence where one hero applies a status ailment and the next hero in the tag chain consumes or amplifies it for bonus effect. Done well, a relay turns four separate characters into a single coordinated combo that far out-damages any one of them alone.
The nine status ailments
The game features nine primary ailments. Each interacts differently with heroes' kits:
| Ailment | General effect | Typical relay role |
|---|---|---|
| Burn | Damage over time | Sustained pressure; amplifies Bleed teams |
| Bleed | Damage over time, scales with hits | Payoff for multi-hit combos |
| Stun | Locks the enemy in place | Setup window for big hitters |
| Shock | Interrupts / staggers | Opens Break opportunities |
| Chill | Slows the enemy | Control; extends combo windows |
| Airborne | Launches into the air | Aerial combo enabler |
| Knockdown | Flattens the enemy | Reset / reposition tool |
| Break | Shatters guard / poise | The premier setup ailment |
| (9th) | Under verification | Details captured from release build |
Building a relay: a worked example
Consider the chain Castella β Lute β Theresia, which our Team Builder rates as strong synergy:
- Castella applies Break and Stun, shattering the enemy's poise and locking them.
- Tag to Lute. Because the enemy is Broken/Stunned, Lute's Signal Skill triggers for a free high-damage entry.
- Lute adds Knockdown. Tag to Theresia, whose kit detonates on Stun + Knockdown for a Bleed payoff.
The result is a continuous flow of damage with no dead time β each hero sets up the next.
Principles for strong relays
- Setup before payoff. Lead with Break/Stun appliers, finish with damage dealers who consume those states.
- Match Signal triggers. Each hero's Signal Skill has a condition; build the chain so the condition is always met on tag-in.
- Cover, don't repeat. A team that applies four different ailments usually beats one that applies the same one four times.
- Test it. Use the Team Builder to score candidate teams before investing resources.
BetaExact ailment durations, multipliers and the full Signal-trigger table are community-modeled from official footage and are being verified against the live build. Treat precise numbers as provisional.